Established in August, 2015, Wangjing Tech is the leading e-sports integrated services operator in China. The company has more than 300 employees in 4 main business groups, which are E-sports Events, E-sports Education, E-sports Venues and Digital Hardware. The business covers event information automation product development, event execution services, e-sports education, e-sports town, cyber bars operation, digital hardware development, etc. Wangjing Tech is committed to building an e-sports industry ecosystem.。
ESCC: Co-directed by General Administration of Sport of China and China Sports Venue Association, covers the venue leagues of 10 provinces and cities.
QGC: QGC puts forward the concept of Light E-sports. Provide a professional and highly-involved platform to mobile e-sports players
TRE: TRE complements the youth training system and talents supply system, gradually promotes the healthy development of e-sports.
Hangzhou Yeyou: Domestic first-class events execution ability with rich marketing experience. Tencent's designated promoters and agents. Undertake Tencent, Netease, Giants and other game companies' events.
ASGARD: Established in 2015, ASGARD won the champion of 2016 King Pro League, as well as 2016 QGC King of Glory Champion, 2016 KOC Champion.
Auth Training Base: Authorized by General Administration of Sport of China, in conjunction with the e-sports stadium alliance system, selecting young players for different games and levels with standardized and specialized training.
Academic Education: Cultivate e-sports professional executors. Open E-sports Management major. Arrange teaching plan according to e-sports industry demands.
Study Abroad: Cultivate e-sports overseas professionals. Open 2+2, education promotion. Open e-sports summer & winter camp. Exchange students between schools.
Professional Training: Cultivate e-sports industry professionals. Open e-sports professional training class. Provide multi-job training and employment service guidance. Employment practice.
Online Business School: Discover potential e-sports talents. Open e-sports innovation and entrepreneurship training camp. Online + offline, theory + seminar + visiting & observation of excellent enterprises.
College Cooperation; Textbook Publishing; Talents Training; E-sports Standards
China (Hangzhou) E-sports Entertainment Town: Introduce e-sports companies, well-known professional clubs and e-sports pan-entertainment brand events through policy incentives, investment mergers and acquisitions.
E-sports Industry Development Platform: First e-sports industrial fund supporting by e-sports town in China.
E-Sports Venue Alliance System: Introduce e-sports venues, clubs, e-sports design companies and event operating companies and other stakeholders.
E-sports 1110 Cooperation Plan: Invests and operates 10 professional e-sports venues, 100 standard e-sports venues and 1000 basic e-sports venues across the country. Build China's most systematic and standardized e-sports venue system.
---------------- E-sports Industry Fund – ¥ 1.5 billion --------------------
---------------- E-sports Industry Operation – E-SPORTS --------------------
--------------- E-sports Venue System Service – China National Sports -------------------
----------- Cyber Bar Operation – Wangyu Master / Yu Keeper ---------------
Self-service Game Studio-MGC
Pure Game Operating System-MOS
High Quality Player Circle-GAME ZONE
Hangzhou Haimio Technology
Adhering to the user-oriented principle, Wangjing Tech has rooted in the e-sports industry and maintained close relationships with partners in ecological chains.
Further Communication, Starting with Network
Zhejiang Wangjing Network Technology Co., Ltd
Binjiang Overseas Innovation Park, North Tower 4th Floor, Liuhe Road No.368, Binjiang District
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